Assassin's Creed

Assassin's Creed: III

"On this land, I am torn. Part of me wants to fight and repel all outsiders. The other part of me is the outsider. In the name of liberty, I will fight the enemy regardless of their allegiance. While men of courage write history of this day, the future of our land depends on those who are truly free."
Connor KenwayAssassin's Creed III Gameplay Trailer.
Assassin's Creed III
Assassin's Creed III Cover.jpg
Ubisoft Montreal
US release
October 30, 2012 (360, PS3)
November 18, 2012 (Wii U)
November 20, 2012 (PC)
UK release
October 31, 2012 (360, PS3)
November 23, 2012 (PC)
TBA (Wii U)
Historic Action-Adventure
Game modes:
Single-Player, Multiplayer
ESRB rating:
M (Mature)
Xbox 360, PS3, PC, Wii U
DVD, Blu-ray Disc, Digital Download

Assassin's Creed III is an upcoming game developed by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations.[1] Ubisoft has claimed that the game will be bigger than its previous installments,[2] and will complete the story of Desmond Miles.

The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.

Assassin's Creed III will be released on October 30 in the United States for the Xbox 360 and PS3 and October 31 in Europe, while the PC version will be released on November 20 for the United States and November 23 in Europe.[3][4] The game will also be a launch title for the Wii U in North America.[5]




With the game in development since January 2010, by its release date, Ubisoft will have worked on the title for almost three years.[6]In a statement made by Yves Guillemot, he shared that "what we have seen is just fabulous."[7]

Despite the many possibilities for a new setting, according to Creative Director Alex Hutchinson, the team settled on the American Revolution "once we realized you could meetWashington, sail a boat, leap from tree to tree in the middle of winter and hunt wildlife".[8]

The game runs on a new version of the Anvil game engine calledAnvilNext, which improves environmental effects. There will also be seasonal changes; the landscape is warm and open in the summer, but is covered in snow during winter, which subsequently affects gameplay.[9]

In winter, thick snow will cause people to move more slowly and stumble about in the drifts, and lakes and rivers will freeze over, allowing Connor to access new areas.[9] Although the seasons will change in line with specific memories, fog and rain will change naturally.[10]

Another technical aspect of the engine is that it can depict up to two thousand troops engaged in battle, in contrast to previous games' one hundred, along with detailed close-ups.[9]



Connor free-running.
RapnoizeAdded by Rapnoize

Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome inAssassin's Creed: Brotherhood, and not as empty as the Kingdomin Assassin's Creed, as one third of the quests and gameplay content are contained there. The cities of Boston and New Yorkmay also be explored, and will have new details and ambiance.[9]

Since there will be a lot more travel included within the game, thefast travel mechanic is making a return, which allows for quick travel from any location, as opposed to previous games.[11] A whole new system of unlocking fast travel has been implemented, which is integrated into the game's natural progress.[9]

More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, alongside leaping over wagons, or sliding under obstacles. Other freerunning elements also have Connor jumping through windows, to trees, and then onto rooftops.[9] Accompanying this, the zipline feature also makes a return.[12]


Connor in a fight with three British redcoat soldiers.
RapnoizeAdded by Rapnoize

Dual-wielding weapons has been implemented, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knifetomahawkflintlock pistolsrope darts, a bow and arrow, and of course the classic Assassin's Blade is also able to pivot as daggers, though this is switchable.[9]

Context sensitive actions, such as using enemies as human shields, will also be included. The target locking system has been removed and replaced by automated enemy selection, effectively changing the combat dynamics.[9] In addition, assassinations can now be performed with weapons other than the Hidden Blades, most notably the tomahawk and bayonet.[13]

The combat system has been greatly improved, as there are thousands of new animations, few of which have been carried over from previous installments. Simple defense and counter-attacks are now more difficult, and combat has been focused on putting Connor on the offensive, with attacks based on both speed and momentum.[9]

The counter system has been completely revamped, as the developers wanted to create more strategy and options, which prompted them to create new reactions based on button presses. To counter, the Circle (PS3) or B button (Xbox 360) should be pressed, followed by that of a secondary button, with each having their own reaction.

  • Pressing the Square button (PS3) or the X button (Xbox 360) allows Connor to kill his target.
  • Pressing the Circle button (PS3) or B button (Xbox 360) will have Connor throw his enemy to the ground.
  • Pressing the Triangle button (PS3) or the Y button (Xbox 360) will allow Connor to use his secondary weapon.
  • Pressing the Cross button (PS3) or the A button (Xbox 360) will let Connor stun his enemy.

With these combinations, the game's developers were able to create multiple combos and enemies that resist different types of counters. As such, in order to get a kill spree going, the player will need to press an appropriate button for each enemy archetype[14]


Desmond will use the new Animus 3.0, and will find himself reliving "significant events." 100% synchronization in memories returns, though synchronization will be treated more like experience in an RPG leveling system, except with a finite amount available.[9]


Assassin's Creed I

Assassin's Creed II

Assassin's Creed: Brotherhood

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